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Thursday, September 22, 2011

Randy Pausch’s Last Lecture (part 2)

Randy Pausch:

Thanks honey. [laughter] So here are some bears. We didnt have quite enough room in the moving truck, and anybody who would like a little piece of me at the end of this, feel free to come up and take a bear, first come, first served.

All right, my next one. Being an Imagineer. This was the hard one. Believe me, getting to zero gravity is easier than becoming an Imagineer. When I was a kid, I was eight years old and our family took a trip cross-country to see Disneyland. And if youve ever seen the movie National Lampoons Vacation, it was a lot like that! [laughter] It was a quest. [shows slides of family at Disneyland] And these are real vintage photographs, and there I am in front of the castle. And there I am, and for those of you who are into foreshadowing, this is the Alice ride. [laughter] And I just thought this was just the coolest environment I had ever been in, and instead of saying, gee, I want to experience this, I said, I want to make stuff like this. And so I bided my time and then I graduated with my Ph.D. from Carnegie Mellon, thinking that meant me infinitely qualified to do anything. And I dashed off my letters of applications to Walt Disney Imagineering, and they sent me some of the damned nicest go-to-hell letters I have ever gotten. [laughter] I mean it was just, we have carefully reviewed your application and presently we do not have any positions available which require your particular qualifications. Now think about the fact that youre getting this from a place thats famous for guys who sweep the street. [laughter] So that was a bit of a setback. But remember, the brick walls are there for a reason. The brick walls are not there to keep us out. The brick walls are there to give us a chance to show how badly we want something. Because the brick walls are there to stop the people who dont want it badly enough. Theyre there to stop the other people.

All right, fast forward to 1991. We did a system back at the University of Virginia called Virtual Reality on Five Dollars a Day. Just one of those unbelievable spectacular things. I was so scared back in those days as a junior academic. Jim Foleys here, and I just love to tell this story. He knew my undergraduate advisor, Andy Van Dam, and Im at my first conference and Im just scared to death. And this icon in the user interface community walks up to me and just out of nowhere just gives me this huge bear hug and he says, that was from Andy. And that was when I thought, ok, maybe I can make it. Maybe I do belong. And a similar story is that this was just this unbelievable hit because at the time, everybody needed a half a million [dollars] to do virtual reality. And everybody felt frustrated. And we literally hacked together a system for about five thousand dollars in parts and made a working VR system. And people were just like, oh my god, you know, the Hewlett Packard garage thing. This is so awesome. And so Im giving this talk and the room has just gone wild, and during the Q and A, a guy named Tom Furness, who was one of the big names in virtual reality at the time, he goes up to the microphone and he introduces himself. I didnt know what he looked like but I sure as hell knew the name. And he asked a question. And I was like, Im sorry did you say you were Tom Furness? And he said yes. I said, then I would love to answer your question, but first, will you have lunch with me tomorrow? [laughter] And theres a lot in that little moment, theres a lot of humility but also asking a person where he cant possibly say no. [laughter] And so Imagineering a couple of years later was working on a virtual reality project. This was top secret. They were denying the existence of a virtual reality attraction after the time that the publicity department was running the TV commercials. So Imagineering really had nailed this one tight. And it was the Aladdin attraction where you would fly a magic carpet, and the head mounted display, sometimes known as gator vision. And so I had an in. As soon as the project had just, you know they start running the TV commercials, and I had been asked to brief the Secretary of Defense on the state of virtual reality. OK, Fred Brooks and I had been asked to brief the Secretary of Defense, and that gave me an excuse. So I called them. I called Imagineering and I said, look, Im briefing the Secretary of Defense. I’d like some materials on what you have because its one of the best VR systems in the world. And they kind of pushed back. And I said, look, is all this patriotism stuff in the parks a farce? And theyre like, hmm, ok. [laughter] But they said this is so new the PR department doesnt have any footage for you, so Im going to have to connect you straight through to the team who did the work. Jackpot! So I find myself on the phone with a guy named Jon Snoddy who is one of the most impressive guys I have ever met, and he was the guy running this team, and its not surprising they had done impressive things. And so he sent me some stuff, we talked briefly and he sent me some stuff, and I said, hey, Im going to be out in the area for a conference shortly, would you like to get together and have lunch? Translation: I’m going to lie to you and say that I have an excuse to be in the area so I dont look too anxious, but I would go to Neptune to have lunch with you! [laughter] And so Jon said sure, and I spent something like 80 hours talking with all the VR experts in the world, saying if you had access to this one unbelievable project, what would you ask? And then I compiled all of that and I had to memorize it, which anybody that knows me knows that I have no memory at all, because I couldnt go in looking like a dweeb with, you know, [in dweeby voice] Hi, Question 72. So, I went in, and this was like a two hour lunch, and Jon must have thought he was talking to some phenomenal person, because all I was doing was channeling Fred Brooks and Ivan Sutherland and Andy Van Dam and people like that. And Henry Fuchs. So its pretty easy to be smart when youre parroting smart people. And at the end of the lunch with Jon, I sort of, as we say in the business, made the ask. And I said, you know, I have a sabbatical coming up. And he said, whats that? [laughter] The beginnings of the culture clash. And so I talked with him about the possibility of coming there and working with him. And he said, well thats really good except, you know, youre in the business of telling people stuff and were in the business of keeping secrets. And then what made Jon Snoddy Jon Snoddy was he said, but well work it out, which I really loved. The other thing that I learned from Jon Snoddy I could do easily an hour long talk just on what have I learned from Jon Snoddy. One of the things he told me was that wait long enough and people will surprise and impress you. He said, when youre pissed off at somebody and youre angry at them, you just havent given them enough time. Just give them a little more time and theyll almost always impress you. And that really stuck with me. I think hes absolutely right on that one. So to make a long story short, we negotiated a legal contract. It was going to be the first some people referred to it as the first and last paper ever published by Imagineering. That the deal was I go, I provide my own funding, I go for six months, I work with a project, we publish a paper. And then we meet our villain. [shows slide of a picture of a former dean of Randys] I cant be all sweetness and light, because I have no credibility. Somebodys heads going to go on a stick. Turns out that the person who gets his head on a stick is a dean back at the University of Virginia. His name is not important. Lets call him Dean Wormer. [laughter] And Dean Wormer has a meeting with me where I say I want to do this sabbatical thing and I’ve actually got the Imagineering guys to let an academic in, which is insane. I mean if Jon hadnt gone nuts, this would never have been a possibility. This is a very secretive organization. And Dean Wormer looks at the paperwork and he says, well it says theyre going to own your intellectual property. And I said, yeah, we got the agreement to publish the paper. There is no other IP. I dont do patentable stuff. And says, yeah, but you might. And so deals off. Just go and get them to change that little clause there and then come back to me. I’m like, excuse me? And then I said to him, I want you to understand how important this is. If we cant work this out, I’m going to take an unpaid leave of absence and I’m just going to go there and I’m going to do this thing. And he said, hey, I might not even let you do that. I mean youve got the IP in your head already and maybe theyre going to suck it out of you, so thats not going to fly either. [laughter] Its very important to know when youre in a pissing match. And its very important to get out of it as quickly as possible. So I said to him, well, lets back off on this. Do we think this is a good idea at all? He said, I have no idea if this is a good idea. I was like, [sarcastically] OK, well weve got common ground there. Then I said, well is this really your call? Isnt this the call of the Dean of Sponsored Research if its an IP issue? And he said, yeah, thats true. I said, but so if hes happy youre happy? [So he says] Yeah, then I’d be fine. Whoosh! Like Wile E. Coyote, Im gone in a big ball of dust. And I find myself in Gene Block’s office, who is the most fantastic man in the world. And I start talking to Gene Block and I say lets start at the high level, since I dont want to have to back out again. So lets start at the high level. Do you think this is a good idea? He said, well if youre asking me if its a good idea, I dont have very much information. All I know is that one of my star faculty members is in my office and hes really excited, so tell me more. Heres a lesson for everybody in administration. They both said the same thing. But think about how they said it, right? [In a loud, barking voice] I dont know! [In a pleasant voice] Well, I dont have much information, but one of my start faculty members is here and hes all excited so I want to learn more. Theyre both ways of saying I dont know, but boy theres a good way and a bad way. So anyway, we got it all worked out. I went to Imagineering. Sweetness and light. And alls well that ends well.

Some brick walls are made of flesh. So I worked on the Aladdin Project. It was absolutely spectacular, I mean just unbelievable. Heres my nephew Christopher. [Shows slide of Christopher on Aladdin apparatus] This was the apparatus. You would sit on this sort of motorcycle-type thing. And you would steer your magic carpet and you would put on the head-mounted display. The head- mounted display is very interesting because it had two parts, and it was a very clever design. To get throughput up, the only part that touched the guests head was this little cap and everything else clicked onto it all the expensive hardware. So you could replicate the caps because they were basically free to manufacture. [Showing slide of Randy cleaning a cap] And this is what I really did is I was a cap cleaner during the sabbatical. [laughter] I loved Imagineering. It was just a spectacular place. Just spectacular. Everything that I had dreamed. I loved the model shop. People crawling around on things the size of this room that are just big physical models. It was just an incredible place to walk around and be inspired. Im always reminded of when I went there and people said, do you think your expectations are too high? And I said, you ever see the movie Charlie and the Chocolate Factory? Willy Wonka and The Chocolate Factory? Where Gene Wilder says to the little boy Charlie, hes about to give him the chocolate factory. He says Well Charlie, did anybody ever tell you the story of the little boy who suddenly got everything he ever wanted? Charlies eyes get like saucers and he says, No, what happened to him? Gene Wilder says, He lived happily ever after. [laughter]

OK, so working on the Aladdin VR, I described it as a once in every five careers opportunity, and I stand by that assessment. And it forever changed me. It wasnt just that it was good work and I got to be a part of it. But it got me into the place of working with real people and real HCI user interface issues. Most HCI people live in this fantasy world of white collar laborers with Ph.D.s and masters degrees. And you know, until you got ice cream spilled on you, youre not doing field work. And more than anything else, from Jon Snoddy I learned how to put artists and engineers together, and thats been the real legacy.

We published a paper. Just a nice academic cultural scandal. When we wrote the paper, the guys at Imagineering said, well lets do a nice big picture. Like you would in a magazine. [Showing slide of first page of the paper, with a photo at the top that spans two columns]. And the SIGGRAPH committee, which accepted the paper, it was like this big scandal. Are they allowed to do that? [laughter] There was no rule! So we published the paper and amazingly since then theres a tradition of SIGGRAPH papers having color figures on the first page. So Ive changed the world in a small way. [laughter] And then at the end of my six months, they came to me and they said, you want to do it for real? You can stay. And I said no. One of the only times in my life I have surprised my father. He was like, youre what? He said, since you were, you know [gesturing to height of a childs head],this is all you wanted, and now that you got it, and youre huh? There was a bottle of Maalox in my desk drawer. Be careful what you wish for. It was a particularly stressful place. Imagineering in general is actually not so Maalox-laden, but the lab I was in oh, Jon left in the middle. And it was a lot like the Soviet Union. It was a little dicey for awhile. But it worked out OK. And if they had said, stay here or never walk in the building again, I would have done it. I would have walked away from tenure, I would have just done it. But they made it easy on me. They said you can have your cake and eat it too. And I basically became a day-a-week consultant for Imagineering, and I did that for about ten years. And thats one of the reasons you should all become professors. Because you can have your cake and eat it too.

I went and consulted on things like DisneyQuest. So there was the Virtual Jungle Cruise. And the best interactive experience I think ever done, and Jesse Schell gets the credit for this, Pirates of the Caribbean. Wonderful at DisneyQuest.

And so those are my childhood dreams. And thats pretty good. I felt good about that. So then the question becomes, how can I enable the childhood dreams of others. And again, boy am I glad I became a professor. What better place to enable childhood dreams? Eh, maybe working at EA, I dont know. Thatd probably be a good close second. And this started in a very concrete realization that I could do this, because a young man named Tommy Burnett, when I was at the University of Virginia, came to me, was interested in joining my research group. And we talked about it, and he said, oh, and I have a childhood dream. It gets pretty easy to recognize them when they tell you. And I said, yes, Tommy, what is your childhood dream? He said, I want to work on the next Star Wars film. Now you got to remember the timing on this. Where is Tommy, Tommy is here today. What year would this have been? Your sophomore year.

Tommy:

It was around 93.

Randy Pausch:

Are you breaking anything back there young man? OK, all right, so in 1993. And I said to Tommy, you know theyre probably not going to make those next movies. [laughter] And he said, no, THEY ARE. And Tommy worked with me for a number of years as an undergraduate and then as a staff member, and then I moved to Carnegie Mellon, every single member of my team came from Virginia to Carnegie Mellon except for Tommy because he got a better offer. And he did indeed work on all three of those films. And then I said, well thats nice, but you know, one at a time is kind of inefficient. And people who know me know that Im an efficiency freak. So I said, can I do this in mass? Can I get people turned in such a way that they can be turned onto their childhood dreams? And I created a course, I came to Carnegie Mellon and I created a course called Building Virtual Worlds. Its a very simple course. How many people here have ever been to any of the shows? [Some people from audience raise hands] OK, so some of you have an idea. For those of you who dont, the course is very simple. There are 50 students drawn from all the different departments of the university. There are randomly chosen teams, four people per team, and they change every project. A project only lasts two weeks, so you do something, you make something, you show something, then I shuffle the teams, you get three new playmates and you do it again. And its every two weeks, and so you get five projects during the semester. The first year we taught this course, it is impossible to describe how much of a tiger by the tail we had. I was just running the course because I wanted to see if we could do it. We had just learned how to do texture mapping on 3D graphics, and we could make stuff that looked half decent. But you know, we were running on really weak computers, by current standards. But I said I’ll give it a try. And at my new university [Carnegie Mellon] I made a couple of phone calls, and I said I want to cross-list this course to get all these other people. And within 24 hours it was cross-listed in five departments. I love this university. I mean its the most amazing place. And the kids said, well what content do we make? I said, hell, I dont know. You make whatever you want. Two rules: no shooting violence and no pornography. Not because I’m opposed to those in particular, but you know, thats been done with VR, right? [laughter] And youd be amazed how many 19-year-old boys are completely out of ideas when you take those off the table. [laughter and clapping]

Anyway, so I taught the course. The first assignment, I gave it to them, they came back in two weeks and they just blew me away. I mean the work was so beyond, literally, my imagination, because I had copied the process from Imagineerings VR lab, but I had no idea what they could or couldnt do with it as undergraduates, and their tools were weaker, and they came back on the first assignment, and they did something that was so spectacular that I literally didnt, ten years as a professor and I had no idea what to do next. So I called up my mentor, and I called up Andy Van Dam. And I said, Andy, I just gave a two-week assignment, and they came back and did stuff that if I had given them a whole semester I would have given them all As. Sensei, what do I do? [laughter] And Andy thought for a minute and he said, you go back into class tomorrow and you look them in the eye and you say, Guys, that was pretty good, but I know you can do better. [laughter] And that was exactly the right advice. Because what he said was, you obviously dont know where the bar should be, and youre only going to do them a disservice by putting it anywhere. And boy was that good advice because they just kept going. And during that semester it became this underground thing. I’d walk into a class with 50 students in it and there were 95 people in the room. Because it was the day we were showing work. And peoples roommates and friends and parents I’d never had parents come to class before! It was flattering and somewhat scary. And so it snowballed and we had this bizarre thing of, well weve got to share this. If theres anything I’ve been raised to do, its to share, and I said, weve got to show this at the end of the semester. Weve got to have a big show. And we booked this room, McConomy. I have a lot of good memories in this room. And we booked it not because we thought we could fill it, but because it had the only AV setup that would work, because this was a zoo. Computers and everything. And then we filled it. And we more than filled it. We had people standing in the aisle. I will never forget the dean at the time, Jim Morris was sitting on the stage right about there. We had to kind of scoot him out of the way. And the energy in the room was like nothing I had ever experienced before. And President Cohen, Jerry Cohen was there, and he sensed the same thing. He later described it as like an Ohio State football pep rally. Except for academics. And he came over and he asked exactly the right question. He said, before you start, he said, where are these people from? He said, the audience, what departments are they from? And we polled them and it was all the departments. And I felt very good because I had just come to campus, he had just come to campus, and my new boss had seen in a very corporal way that this is the university that puts everybody together. And that made me feel just tremendous.

So we did this campus-wide exhibition. People performed down here. Theyre in costume, and we project just like this and you can see whats going on. You can see what theyre seeing in the head mount. Theres a lot of big props, so theres a guy white water rafting. [shows slides of a BVW show] This is Ben in E.T. And yes, I did tell them if they didnt do the shot of the kids biking across the moon I would fail him. That is a true story. And I thought I’d show you just one world, and if we can get the lights down if thats at all possible. No, ok, that means no. All right. All right well just do our best then. [Shows Hello.world world done in the BVW class, audience applauds at the end.] It was an unusual course. With some of the most brilliant, creative students from all across the campus. It just was a joy to be involved. And they took the whole stage performance aspect of this way too seriously [shows pictures of very strange costumes students wore]. And it became this campus phenomenon every year. People would line up for it. It was very flattering. And it gave kids a sense of excitement of putting on a show for people who were excited about it. And I think that thats one of the best things you can give somebody the chance to show them what it feels like to make other people get excited and happy. I mean thats a tremendous gift. We always try to involve the audience. Whether it was people with glow sticks or batting a beach ball around or driving [shows photo of audience members leaning in their seats to steer a car]. This is really cool. This technology actually got used at the Spiderman 3 premiere in L.A., so the audience was controlling something on the screen, so thats kind of nice. And I dont have a class picture from every year, but I dredged all the ones that I do have, and all I can say is that what a privilege and an honor it was to teach that course for something like ten years.

And all good things come to an end. And I stopped teaching that course about a year ago. People always ask me what was my favorite moment. I dont know if you could have a favorite moment. But boy there is one I’ll never forget. This was a world with, I believe a roller skating ninja. And one of the rules was that we perform these things live and they all had to really work. And the moment it stopped working, we went to your backup videotape. And this was very embarrassing. [Shows image of Roller Ninja world presentation] So we have this ninja on stage and hes doing this roller skating thing and the world, it did not crash gently. Whoosh. And I come out, and I believe it was Steve, Audia, wasnt it? Where is he? OK, where is Steve? Ah, my man. Steve Audia. And talk about quick on your feet. I say, Steve, Im sorry but your world has crashed and were going to go to videotape. And he pulls out his ninja sword and says, I am dishonored! Whaaa! And just drops! [applause and laughter] And so I think its very telling that my very favorite moment in ten years of this high technology course was a brilliant ad lib. And then when the videotape is done and the lights come up, hes lying there lifeless and his teammates drag him off! [laughter] It really was a fantastic moment.

And the course was all about bonding. People used to say, you know, whats going to make for a good world? I said, I cant tell you beforehand, but right before they present it I can tell you if the worlds good just by the body language. If theyre standing close to each other, the world is good.

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